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Head Tracking System for Games and Simulations

Participant: Daniel Marzullo

Advisor: Dr. Hernandez

A system is presented which provides head tracking services that can be implemented into 3D games and simulations. This creates an enhanced illusion of depth based on the real world position of the user and gives the ability to look around the virtual world by physically turning your head. A webcam is used to capture images of a layout of three red dots attached to a hat worn by the user. These images are then analyzed by software using blob detection to locate the position of the three dots. These 2D positions are then used to calculate the 3D position and orientation of the user. This data is then finally communicated to an external game or simulation for viewpoint adjustment.  At the conclusion of this project, the analysis software will be able to determine the user’s position and orientation in space and the results will be demonstrated with an external simulation.

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